Texture sequences

"Texture sequences" are sequences of synthesis, each starting from the result of the previous synthesis. They show how a given algorithm behaves relatively to texture statistics, structure, variations as well as the accumulation of errors.


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Our sequence results.
Image Melding result without rotation or scaling.
Image Melding result with rotation and scaling.
Image Quilting implementation by Cheng Li with parameters: tilesize=100, overlap=20%.
Gimp plugin Resynthesizer original implementation from Paul Harrison with parameters: mode=1, autism=0.1, neighborhood=50 tilesize=100.
Notice how it almost doesn't vary from one iteration to the other.